Description
The core pursuit of any programming endeavor is the solution of problems. In that light, programming for video games is the same as programming anything else, even though it has a reputation for being hard or difficult to learn. It just has more interesting problems to solve. This talk will highlight the unique challenges to programming games: knowledge of hardware, performance and memory footprint awareness. With specific examples in C/C++, as well as some scripting languages, we will understand how game programmers have to dig a little bit deeper to not only solve problems, but do it optimally while suspending the players disbelief. Also, the role of visual languages in the development pipeline will be discussed: technologies such as WPF, XML, C#.
Details
Event: Macedonian Code Camp 2011
Year: 2011
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